1.1.0 Patch Note
[SYSTEM & CONTENTS]
- Guardian of justice [STICE] will join the Dicast battle
- [INSPECTION]
Checks opponent's card in the back at the end of the turn. If opponent holds special cards in hand, send opponent to jail. If there are no special cards, then gives [REVERSE] state to the opponent. - [PROMOTION]
f opponent goes into jail or fails to escape, Increase AP by 1, and increase level with 30/50/90% possibility - [ARREST]
Moves opponent 1 block behind STICE after attack with a certain probability. If the opponent is in debuff state, the probability doubles. If fails to arrest, adds [SELF-JAIL] card in opponent's hand - "Future legacy" [PRIMARY] will join the battle
- [ENERGY SHIELD]
Charges Energy when portal is used during battle. If damage is taken while Energy is charged certain number or higher, consumes Energy to reduce the partial damage. - [FAST CHARGE]
Charges Energy when attacking opponent. Charges additional Energy if HP is low and increase AP equal to the Energy amount. - [ ENERGY BLAST]
If the Energy exceeds the max at the end of the turn, consumes all of the energy to deals damage to the opponent. - New Base [CURSED TOTEM] will be available in the battle.
- [CURSE]
Give random debuff when passing or arriving at the base. Upon landing the base, the debuff on you is transferred to the enemy and removed from you. - New Hero Card [DISPATCH], [INCOMPLETE MOVEMENT] and Hero Pass card [SPOT CHECK], [ENERGY PORTAL] added
- [DISPATCH]
Moves immediatly to the block in front of opponent. - [SPOT CHECK]
Sends opponent to jail and changes all special cards in to [SELF-JAIL] cards. Decreases AP equal to the amount of number of changed cards. - [INCOMPLETE MOVEMENT]
Move the opponent immediately to a nearby portal and replace all cards in the opponent's hand with [PORTAL TRANSFER] cards - [ENERGY PORTAL]
Instantly jump to the desired block. However, you cannot move to Hero and Monster blocks
[HERO]
- [GREYHEN]
- In-battle Level up stat increase changes to HP 3, Coin 5 → HP 2, Coin 5
- [GOLDBERG]
- [PLANTING BOMBS]
Deploys a bomb on the block when Goldberg leaves. Bomb deals 20/40/60% damage of Goldberg's AP and up to 3 bombs can be deployed. If bombs are installed consecutively, stepping on one of them will cause all consecutive bombs to explode simultaneously, causing combined damage. - [DOUBLE SHOT]
30/40/60% chance to take out a hidden gun and deal additional damage equal to 20/30/60% and deploys a large bomb on opponent's block. - [IVY]
- [ENTANGLEMENT]
Reduce movement changes to -3/4/5 → -2/3/5 - [FOREST GUARDIAN]
Monsters located in 1/2/3 around IVY grow and summon low-level monsters if the blocks are food blocks or are empty. After the opponent moves, if there are monsters in the front and back blocks, vines will be created by 50/70/100% chance. Vines impede movement based on the level of the monster. 20/40/80% chance that the monster will run away without attacking, even if the attack fails. - [SHARPSHOOTER]
Deals 50/100/200% → 30/40/120 % additional damage to opponents entangled by IVY and vines will be released. The amount of movement reduction by the vine will be added to the damage. - [Breeze]
- Breeze Level up stat change AP 1 / Coin 10 → AP 1 / HP 1 / Coin 5
- [ZEPHYR]
Adds HIGH/DOUBLE DICE/TRIPLE DICE cards when stepping on the Trap blocks. Reduces 45/60/80% of Trap damage and deals damage of the reduced amount to the opponent. (Hero installed trap only applies 50%) - [TORNADO]
50/70/100% chance to stun the opponent when passing and inflict damage equal to 30/40/70% of AP. Failure to stun will confuse the opponent. - [TRIXIE]
- [SIDE EFFECT]
Deals 5/6/7 → 5/6/9 additional damage per each pill cards opponent has when attacking the opponent. AP will increase 30/40/60% for 3 turns when you recover HP. - [AZRA]
- [SOUL SPLIT]
When attacking, separates the oppponent's soul and leaves the soul in the block, making it [WEAK] for 1/2/3 turns. Opponent needs to land on the soul to recover. Opponent in the [WEAK] state takes damage equal to the blocks they move, and AZRA recovers HP equal to the amount of damage. - [OWL'S GIFT]
If AZRA passes the opponent or the opponent's soul, deals 1/2/3 damage and adds LAZY/SELF-JAIL/EGO RING cards to the empty slot of the opponent's hand. If opponent already has the card in hand no card is added but instead separates the opponent's soul. - [DECSTER]
- Grade 5 Base stat AP increase, 5 → 6
- [CARD MIRRORING]
Copies opponent 1/2/2 cards → 1/1/2 cards into your hand - [NARCH]
- [ANARCHY]
Inflicts damage to opponent if opponent is within 4 blocks → 3 blocks
[BASE]
- [GLACIAL TOWER]
- [WHITE FROST]
Creates 1/2/3(1/2/3) Ice blocks for 1(3) turns. If opponent on the Ice block rolls 4 or higher, movement will reduce -3 and 4 damage. Upon arrival at the base, gives frostbite to 1 card for 1/2/3 turns. - [BREEZY BASTION]
- [WANDERLUST]
Moves opponent 4/5/6 blocks towards your base when you land on the base, and 50% chance to stun the opponent.
[CARD]
- [JAIL WRECK]
- Card name changes to [ARMED REVOLUTION]
- Immediately escapes from opponent's jail and neutralize opponent's base for 5 turns and confuses opponent.
- [EXTREME FEAR]
- Puts opponent in [EXTREME FEAR] for 3 turns. Oppoent in [EXTREME FEAR] cannot use Special cards, and when moving, opponent takes damage equal to the dice number rolled X2 and forcibly move 3 blocks.
- [DOPING KIT]
- AP and HP increases equal to the damage received from opponent.
- [SPOT CHECK]
- Sends opponent to jail and changes all special cards in to [SELF-JAIL] cards. Decreases AP equal to the amount of number of changed cards.
- [HIDDEN BULLET]
- Inflicts additional Damage equal to the amount of damage dealt when attacking the opponent and stuns the opponent for 1 turn.
- [WRATH OF FOREST]
- Wraps the opponent with vines, preventing movement by 5 dice and summon monsters 2 blocks around the opponent. Inflicts damage equal to the number of monsters in the batttlefield.
- [GOD BLESS]
- Card type changes to combo card
- [ICE STORM]
- Creates Ice Storm dealing 5 damage to the opponent and freezes all hand cards.
- Creates permanent Ice Road on the line opponent stands and ice road that lasts for 3 turns in the remaining blocks. Opponent on the Ice Road will get 6 damage when 4 or higher dice is rolled and movement will be reduced by 3.
- [CONTINUOUS HUNT]
- When hunting is over, select one of the monsters and kill it instantly. No damage is taken even if your first hunt is unsuccessful.
- [SOUL EXTORTION]
- Inflicts [SOUL EXTORTION] curse on the opponent for 10 turns. You heal HP when cursed opponent heals and inflicts damage to opponent when you receive damage.
- [CARD TRICK]
- Card type changes to passive card
- Destroys Special card opponent uses by 50% chance and creates the destroyed card in your hand.
- If there are no slots to create, [CARD TRICK] card will be used dealing damage equal to the number of cards in the opponent's hand X3.
- [STORM CONTROL]
- Moves the opponent to the desired location within 5 blocks, and 100% chance to stun for 1 turn.
- [BLOODY CURSE]
- Inflicts [BLOODY CURSE] on the opponent for 6 turns. Takes 6HP per each turn and increases AP of the HP amount opponent heals. Opponent does not die of [BLOODY CURSE]
- [BROKEN BLADE]
- Attacks opponent by 1 AP.
- [LAST RESISTANCE]
- When revived by the card, removes all buffs/debuffs.
- [CREATE PILL]
- Fill [PILL] cards in empty slots of opponent's hand. If opponent has no empty slots, changes all Special cards into [PILL] cards.
- [CARD TRICK]
- By 50% chance creates the destroyed card in your hand when opponent's Special card is destroyed.
- [EGO RING]
- Deck Cost limit increase 3 → 6
- [EGO NECKLACE]
- Deck Cost limit increase 1 → 6
- [MINOR POTION]
- HP increase 4 → 5
- [SMALL POTION]
- HP increase 6 → 10
- [LARGE POTION]
- HP increase 10 → 15
- [CLINICAL TEST]
- 50% chance to increase or decrease AP by 9 → 30 (Does not decrease below 1 AP)
[BUG FIXES & IMPROVEMENT]
- [DISPATCH] Landing location will be displayed when card is selected
- Exer's Blocked! skill affecting [AP EXCHANGE] [CLINICAL TEST] cards issue fixed
- When rolling odd dice under [EXTREME FEAR] and Locoi's FEAR WELCOME's fear freezing issue fixed
- Minor bugs fixed and build stabilized.
DICAST : RULES OF CHAOS
MIGRATION 7TH APPLICATION
- ️😀 Notice
-
Players who want to transfer account data from DICAST: GOLD to DICAST: RULES OF CHAOS
please apply the migration by clicking the APPLY button below.
Please note that P2E will be available in DICAST: RULES OF CHAOS however, P2E will be no longer available in DICAST: GOLD from Feb 1st 2023.
- ️⏰ Migration Schedule
-
✅ Application Period : Jul 7th ~ Jul 31st 00:00 UTC 2023
✅ Game Data Snapshot Time : Jul. 31st 00:00 UTC 2023. Migration will be processed based on the snapshot time.
✅ Migration Date : TBA
- View Detail