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Wind Elementalist, Breeze
"Hoihoihoi…"
He called the wind spirit as usual, but there was no reply. That has never happened before… He focused again listening carefully for the spirit's voice, and the faint sounds reached him. Oh no… He heard the spirits' shrieking. The spirits were being destroyed in the Death Land infected with dark minerals and screaming in pain.
Breeze immediately set off towards the wind sanctuary looking for a way to save them.
- ap
- 6
- hp
- 30
- coin
- 10
Wind Elementalist
BREEZE
- ZEPHYR
- Adds [HIGH], [DOUBLE DICE], [TRIPLE DICE] cards when stepping on Trap blocks. Reduces certain % of Trap damage and deals damage by the reduced amount to the opponent. (Hero installed trap only applies 50%)
- TORNADO
- Certain probability to stun the opponent when passing enemy and inflict damage equal to certain % of AP. Failure to stun will confuse the opponent.
- WINDSTORM
- Upon a successful attack, pushes opponent near Breeze's base
Hero Gear
- SOULSTONE STAFF
- WIZARD HAT
- GOLD BROOCH