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Guardian of Justice, Stice

Hello, everyone.

I think many of the people here are trying to start a fight, so please stop what you were doing and let me have your attention for a little while.

All the criminals I've caught so far can probably fill up 2 soccer fields. More than half of them rebel or run away, only to end up getting beat up and arrested. Is there really a good reason for them to resist? It doesn't happen often, but I'm a little tired today. This is a rare opportunity for you, too, so please make it easy for me and just don't run. I look forward to you paying your debt to society in jail, and hopefully you'll reform.

So if you're ready... Let's get this started… Don't run, you punks!

ap
6
hp
31
coin
30

Guardian of Justice

STICE

INSPECTIONINSPECTION
If opponent is near blocks behind at the end of turn, STICE checks opponent's cards. If opponent holds special cards, sends opponent to jail. If not, gives [REVERSE] status to opponent.
PROMOTIONPROMOTION
If opponent goes to jail or fails to escape, AP increase and level increase by certain probability.
ARRESTARREST
Moves opponent 1 block behind STICE after attack with certain probability. If opponent is in debuff state, the probability doubles. If the arrest is unsuccessful, add 1 [SELF-JAIL] card to the enemy's hand.

Hero Gear

HANDCUFFS
HANDCUFFS
BALLISTIC SHIELD
BALLISTIC SHIELD
2-WAY RADIO
2-WAY RADIO